For example, the aliens are geared toward simply throwing units into combat until the enemy is eliminated with little variation required. A one-dimensional approach can be adopted and applied to almost any circumstance as you attempt to overwhelm your enemy. One major problem is the lack of strategy required at what initially appears to be a game ripe for strategy. Unfortunately, the execution of those concepts really falls flat, failing to create a dynamic experience. Special abilities further distinguish the species like the aliens' ability to impregnate their enemies for instance, making even your dead a liability. The aliens for instance don't have any ranged attacks but overrun their opponents with numbers, the humans rely on firepower, and the predators have a number of toys including stealth that give them their advantage. In addition, each species is unique so completely different strategies need to be incorporated from one species to the next. On paper, Extinction looks like a solid game with 21 missions, with each species (humans, aliens, and predators) given seven missions. It would be great if Extinction continued the success of the AvP series, but unfortunately its transition to a real time strategy runs into a number of issues that keep it from reaching its potential. That experience however has been abandoned in favor of a new genre as Aliens Versus Predator: Extinction jumps into the real time strategy arena.
#AVP EXTINCTION XBOX ONE FULL#
Predator series has produced some great first person shooters by taking full advantage of both licenses and creating a unique experience.